The objective of the ARBIT project is to offer tools and procedures through augmented reality technologies, to improve educational intervention in people with autism and intellectual disabilities, to the ultimate goal of promoting the development of their basic skills (body knowledge, imitation and joint attention), essential to improve their social skills.

What benefits does an educational intervention bring in improving these skills?

Imitation, joint attention and body knowledge skills can be worked and therefore improved. Most of the intervention programmes for children with Autism contemplate in their work objectives the improvement of these three skills because they are the basis of more complex learning. Through a wide range of exercises, these skills can be put into practice being able to observe improvements after a few sessions that will vary in number and intensity depending on the person’s needs.

How should the educational intervention be to be effective?

To be effective and successful, it will be important that the intervention should be:

  • Personalised, taking as a reference the ability level that the person has reached and adapt it according to his or her learning.

  • Implemented by properly trained professionals and preferably knowledgeable about the person with Autism and intellectual disability (for example, his/her likes and preferences, communication method, sensory difficulties).

  • Carried out in a natural environment (for example, at home or at school), because they are places where the person generally learns. Besides, at home or at school the person will be able to put into practice all learning acquired and from there, generalise them to other contexts.